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trilogie

A research-driven project investigation into evolving banknotes illustrating currency’s journey towards security and accessibility.

My Role

Design Research, Graphic Design, Typographic Grid

Tools used

Adobe Illustrator, Photoshop, InDesign, After Effects, Figma

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Studio Exhibit

GRA 223
Professor Christopher de Herrera

The Design School

A trilogie of currency’s evolution—from historic notes to today’s secure yet inaccessible designs—imagining a tactile future where texture, value, and equity finally align, rooted in research on sensorial design and accessibility.

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My Role

Design Researcher, Graphic Designer, Exhibit Designer

Tools used

Adobe Illustrator, Photoshop, InDesign, Freeform, 

Objective

To research how tactility dictates the accessibility of the banknotes.

Fascination Paragraph

I interviewed individuals matching our user personas—professionals, students, and travelers, to identify key pain points.

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Project Mindmapping

I interviewed individuals matching our user personas—professionals, students, and travelers, to identify key pain points.

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No Incentive for Loyalty or Frequency

Traditional transit apps do not reward users for repeated usage or eco-friendly behavior. Without points, perks or recognition, there is little motivation to build brand loyalty.

User Journeys

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Research

I interviewed individuals matching our user personas—professionals, students, and travelers, to identify key pain points.

Ideation

Translating insights into actionable ideas through structured, creative thinking

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Story

I interviewed individuals matching our user personas—professionals, students, and travelers, to identify key pain points.

Problem and Solution

I identified key user issues trough research and developed targeted solutions, providing a clear overview of our approach.

Fragmented transit systems across cities require multiple apps, causing user fatigue and confusion.

One unified platform that auto-syncs transit data, regional settings, and fare systems globally.

Commutes are passive and boring, leading to low user engagement and zero brand loyalty.

Interactive NFC-based in-transit gaming and co-passenger connection platform with reward-driven microgames.

Users lack motivation to use the app regularly — there's no tangible benefit to repeated travel or loyalty

A points-based reward ecosystem that gamifies routine commuting, encouraging return behavior.

Design

I identified key user issues trough research and developed targeted solutions, providing a clear overview of our approach.

I gave up on using public transport as the apps to hard to figure out! I always bail myself an Uber instead, silly me.

~Freelance Journalist

© Pranav Jain 2025.

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