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trilogie
A research-driven project investigation into evolving banknotes illustrating currency’s journey towards security and accessibility.
My Role
Design Research, Graphic Design, Typographic Grid
Tools used
Adobe Illustrator, Photoshop, InDesign, After Effects, Figma

Studio Exhibit
GRA 223
Professor Christopher de Herrera
The Design School
A trilogie of currency’s evolution—from historic notes to today’s secure yet inaccessible designs—imagining a tactile future where texture, value, and equity finally align, rooted in research on sensorial design and accessibility.

My Role
Design Researcher, Graphic Designer, Exhibit Designer
Tools used
Adobe Illustrator, Photoshop, InDesign, Freeform,
Objective
To research how tactility dictates the accessibility of the banknotes.
Fascination Paragraph
I interviewed individuals matching our user personas—professionals, students, and travelers, to identify key pain points.

Project Mindmapping
I interviewed individuals matching our user personas—professionals, students, and travelers, to identify key pain points.
No Incentive for Loyalty or Frequency
Traditional transit apps do not reward users for repeated usage or eco-friendly behavior. Without points, perks or recognition, there is little motivation to build brand loyalty.
User Journeys

Research
I interviewed individuals matching our user personas—professionals, students, and travelers, to identify key pain points.
Ideation
Translating insights into actionable ideas through structured, creative thinking



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Story
I interviewed individuals matching our user personas—professionals, students, and travelers, to identify key pain points.
Problem and Solution
I identified key user issues trough research and developed targeted solutions, providing a clear overview of our approach.
Fragmented transit systems across cities require multiple apps, causing user fatigue and confusion.
One unified platform that auto-syncs transit data, regional settings, and fare systems globally.
Commutes are passive and boring, leading to low user engagement and zero brand loyalty.
Interactive NFC-based in-transit gaming and co-passenger connection platform with reward-driven microgames.
Users lack motivation to use the app regularly — there's no tangible benefit to repeated travel or loyalty
A points-based reward ecosystem that gamifies routine commuting, encouraging return behavior.
Design
I identified key user issues trough research and developed targeted solutions, providing a clear overview of our approach.
I gave up on using public transport as the apps to hard to figure out! I always bail myself an Uber instead, silly me.
~Freelance Journalist
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